I have been creating games in the industry since 2013. I have shipped many titles across a wide range of platforms such as Switch, PS4, Xbox, Meta, Mobile and PC.
I am very experienced in Unity 3D and creating Custom C++ Engines from scratch. I am currently expanding my UE5 knowledge
.
Advanced Skills: C++, Unity, Gameplay, High Level Physics, UI, Audio, Engines, Optimiziation, Debugging, Porting
Intermediate Skills: Unreal, Rendering, Shaders, AI, Tools
FULL CV HERE
Platform: Quest 3
Engine: Unity 3D
I worked in a team of ~150 to produce a Quest 3 launch title using Unity 3D. I worked with Camoflaj to help with the core tech team and then moved onto the gameplay team creating lots of interactions and collectables such as the rat radios, rat king idols, pay phone, decoders etc.
Platform: PC (Steam)
Engine: Custom Built C++ Engine
I worked with a small team to create a Bespoke Engine & Game in C++ from scratch. I worked on many aspects from the advanced renderer, gameplay, UI, audio, physics, profiling, bug fixing and more.
Platform: Quest 2/3
Engine: Unity 3D
I worked on many aspects from inital prototyping of mechanics to level logic. I mostly worked with a small team, that would look after one area of the game to get it upto a high quality.
Platform: Horizon Worlds
Engine: HW Editor
I came in late in development to help with feedback tasks and bug fixing
Platform: Quest 2
Engine: Unity 3D
I worked on lots of areas of the game from interactions, dynamic cables, gameplay, optimizing, bug fixing and more.
Platform: Switch, PS4, Xbox One
Engine: Unity 3D
I ported games for RawFury such as Gonner, Kingdom, Dandara and more. Nintendo flew me to amsterdam to do a talk at Unity Unite
about the port to Switch. I was one of the first indie developers to port onto the Switch.
Platforms: iOS, Android, Amazon
Engine: Unity 3D
I worked to create a number of games both solo and in a team for many mobile platforms. A few of these games are Batman Hero Run, Farm All Day, Spin and Angry Gran Run.
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